Work Completed Today
- Created a comprehensive list of weapon and armor sets currently planned for the game, including their effects and unlock order
- Configured the display settings for custom items to ensure that lore, stats, durability, and requirements are presented clearly and aesthetically
- Developed the first batch of custom items, featuring unique effects, custom particle visuals, and lore tied to the game's story
Next Steps
- Resolve a bug where class level-up damage bonuses are not being properly added to the damage modifiers of special items